Artist and 3D modeler Scott Pikulski recalled that "Many ideas for characters and level content came from us just joking around while working on the game. Over 40 characters were created and modeled in 3D Studio Max. This tone was set by Haeger's conceptual character Hambone, a large brute with a goaltender mask and a gatling gun arm who would become the miniboss of the Haunted House stage. After this version was harshly reviewed by Midway's management, the development team revamped the concept with characters that were more aggressive and darkly humorous. The game originally had a tone similar to The Haunted Mansion, and featured an old caretaker character with a Punch and Judy-style puppet. Midway Games approved Haeger's concept following the successful releases of the light gun shooters Terminator 2: Judgment Day (1991) and Revolution X (1994), which Haegar co-directed. Although Haeger was aware that technical limitations at the time made the concept impractical, he saw potential in the "dark carnival" theme. The sketch, primarily depicting a decrepit haunted house, featured a poster with the "CarnEvil" name and a prototypical version of Umlaut named "Smeek". Haegar was fond of the classic horror movie premise of a teenager daring a friend to run through a graveyard, and sketched a concept piece based on this idea titled "Horror Show". As part of the development team's experiments with live digitized footage for video games, Haegar began working with stop motion puppets in an attempt to recreate a cinematic experience. The protagonist re-inserts it into the mouth of the jester, causing it to laugh wickedly as Betty screams in horror.ĬarnEvil was conceptualized by Jack Haeger in 1988 when he was working on the video game Narc. In the morning, he and the only other survivor, Betty, wake up in front of the tombstone, where the token falls back into its slot. Soon after killing Tökkentäkker, the protagonist falls from the airship as it explodes. After fighting through the Haunted House, Rickety Town, and the Freak Show, he enters the Big Top and fights his way in order to face Tökkentäkker directly aboard his airship. Trapped within, he takes a shotgun from the shooting gallery and uses it to fight off hordes of zombies and other undead monsters in order to escape. The protagonist inserts the coin into the jester's mouth, resulting in the haunted amusement park rising from the ground. The unnamed protagonist leaves the tour and approaches Tökkentäkker's tombstone to find a golden coin sitting in its slot. The game begins with a group of teenagers taking a hayride tour through the Greely Valley cemetery, courtesy of the local "ghost expert" Spooky Sam. An urban legend claims that if a golden token is inserted into the jester skull's mouth on top of the gravestone of a ringmaster named Professor Ludwig von Tökkentäkker, his haunted carnival will rise from the earth. The game is set in the fictional town of Greely Valley, Iowa. Grabbing these power-ups also provides bonus points. The special weapons cannot be reloaded, but the magazine increase remains in effect until the player's health meter is exhausted. They can be obtained by shooting floating icons, such as a shotgun shell or a barrel of acid. Weapon power-ups include a machine gun, shotgun, flamethrower, acid bath gun, and an increase in the magazine capacity for the standard gun. Health and weapon power-ups can be found throughout the game. Shooting her gives a life penalty, but does not garner any long-term consequences or changes to the game. Occasionally, a girl named Betty will appear as an innocent civilian. The controller is a pump-action shotgun attached to the cabinet by a cable to reload, players must either pump the fore-end or fire off-screen. The gameplay is considerably violent and features various gory scenes. The players shoot enemies while progressing through carnival and amusement park environments. The first three levels (Haunted House, Rickety Town, Freak Show) can be played in any order, but the fourth (Big Top) can only be accessed after all three are cleared. It consists of four levels, each ending with a boss fight. Gameplay An example of gameplay in CarnEvilĬarnEvil plays similarly to Sega's House of the Dead series. It is Midway Games' most successful light gun shooter. It is often noted for its heavy use of graphic violence and dark humor. CarnEvil is a 1998 light gun shooter arcade game released by Midway Games.
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